About This Game The year is 21XX. A mysterious alien force, known only as "Purple Erosion", has taken over the Moon! From the captured lunar base, alien UFOs begin their invasion of Earth! Using your advanced space fighter, you must repel the alien invasion, beat them back through space, and finally recapture the Moon to end the alien menace once and for all! Enjoy a superb arcade shoot 'em up with this new classic from Qute. ESCHATOS combines modern features and graphics with classic gameplay to create a game with timeless appeal and massive fun factor.Key Features:Multiple game modes and enjoyable difficulty settings for all levels of player skill. Choose from Original, Advanced, or Time Attack modes.Intuitive and fun scoring system with a high skill ceiling! Scramble to wipe out the enemy waves as quickly as possible in Original mode, manage risk and reward in the challenging Advanced mode, and outrun the time limit in Time Attack mode. High score chasers are welcome!Multiple weapons add strategic depth. The Front Shot is powerful, but has a limited firing angle. The Wide Shot can hit many enemies, but has short range. Finally, the Shield can inflict heavy damage and deflect bullets - but at perilously close range! Utilize all of them to get the best results, and don't let the enemies get away!The dynamic camera system creates a sense of exhilarating speed as you explore 5 beautiful stages, including temple ruins, Earth's orbit, and the alien moon base.Encounter massive bosses. Battle screen-filling UFOs and other strange enemies! Check out the top players on the online leaderboards, or share your best run with a friend using the downloadable replay system!Turn up the volume and enjoy a phenomenal retro-synth soundtrack composed by Yousuke Yasui!Steam achievements are supported. 7aa9394dea Title: ESCHATOSGenre: ActionDeveloper:QutePublisher:DegicaRelease Date: 18 Sep, 2015 ESCHATOS Download No Survey No Password For those that may be unaware, Qute's ESCHATOS is the spiritual successor to Judgement Silversword and Cardinal Sins. Those familiar with the predecessors will find many aspects of this game more than a little recognizable. Sadly, gone are all the judges and sins. The story line of ESCHATOS can be summed up in about two sentences: Aliens have invaded the earth and captured the moon! It is your mission to save the Earth! It's about the depth of story one might expect from a shoot 'em up. One might say it's even preferable to have a bare bones story. After all, if you're playing a shmup do you really want to see things like dialogue and cut scenes? Having said all of this, I would have liked to see them build a little bit more on the judges that they introduced in the previous games. It would have been more unique than an alien invasion. While the judges themselves may be things of the past, it isn't entirely fair to say that they're gone.Many of the enemies in ESCHATOS are recreations of the ones in Judgement Silversword. Not only are they similar in appearance, some of them even have the same attack patterns. When a mirror shield showed up I didn't recognize it, but as soon as it started firing I knew exactly what it was. I was prepared to fight it too, as the ship in this game works almost exactly the same as it did in the earlier games. It has a straight shot, a spread shot, and a shield. The main differences are the shield being far more useful and the spread shot having significantly less reach. It's also no longer possible to combine the straight and spread shots through rapid button tapping.The game has three modes of play: original, advanced, and time attack. Original is a very traditional mode that features screen clearing blue bombs that can be picked up without penalty. Time attack is what it sounds like, you try to clear the game as fast as possible. Advanced is a little more complicated than normal. Your ship starts off very weak and can be strengthened via pickups. The power ups will raise your attack power, lower your shield power, and increase your score multiplier. There are two screen clearing bombs in this mode, but picking up either does the exact opposite of a power up. A blue bomb will simply destroy everything on the screen, but a gold one will transform bullets into purple shards. The shards can be picked up for points or transformed into temporary damaging orbitals by activating the shield. It was a little tricky for me to figure it out without any instructions but it's a lot of fun once you get used to it. Original and advanced have the following difficulty options: easy, normal, hard, hardest, and endless. Whether you're completely new to the genre, or an arcade veteran, there will be something here for you.There has been a major update in graphics since the days of the Wonderswan. This is easily one of the most cinematic games I've ever played. The stages flow into each other so effectively that it almost feels like watching a movie about a lone ship taking down an alien invasion. Unlike many games there aren't really breaks between stages, the whole game is continuous. It is handled very well, however there were a few perspective changes that I initially found to be very confusing. After playing a few times I got the hang of it, but I can imagine some players finding it frustrating. In addition to the perspective changes, there is one bullet type I had trouble with at first. I didn't find the semi-transparent green homing ribbons to be as visible as they probably should be considering their danger level. Much like the perspective changes I was able to get used to them eventually, but I believe the developers handled these projectiles better in Judgement Silversword. Aside from the visuals, it would be remiss of me not to mention the audio. The soundtrack is so outstanding I've found myself listening to a few of the tracks on repeat.When I first started playing ESCHATOS I wasn't so sure about it. As cool as the cinematic game play was, the perspective shifts in several stages really had me questioning the style. After putting some time into it, it has really grown on me a lot. The scoring system is based around killing every enemy in a wave to increase your multiplier. I found it to be straightforward, challenging, and a whole lot of fun. It's a shame that this game doesn't seem to be very popular. It's a very solid shoot 'em up. M-Kai and Qute have done a great job here. I'd certainly recommend it to fans of shooting games.Like the review? Follow my curator page to see my thoughts on other games.. It has a distinctive flavor: It prioritizes explosive energy, the feel of an adventure and enemy aggression and a stellar complementing soundtrack over fidelity to enemy designs and backgrounds. Just screenshots will not make the presentation's strengths apparent, it must be seen and heard in motion.Another divisive factor is how the game's design philosophy pushes its ideas to the extreme, like with the wild camera movement and the wildly varying enemy formations, randomized per-formation. Personally, I feel there's only one part where the game goes to kind of rough lenghts with one of these ideas, but overall, this unreserved attitude makes for the most pure and fun shoot 'em ups I've ever played in my life.Good set of difficulty modes and more continues unlock as you play, so quite accessible too.. ESCHATOS is basically the sequel to JUDGEMENT SILVERSWORD, which was a homebrew wonderswan color game that has also been released on steam (it's pretty fun too). All the systems from that game return, but with greater refinement. There's a really enjoyable time attack mode which starts off seemingly easy and gets increasingly frantic as you realize you don't really have as much time as you thought; there's multiple difficulties as well. The main gimmick is a shield which blocks shots but also turns them into a rotating damage-dealing swarm of purple things. Drop your shield and the purple gems grant you points, which increase over the course of the game -- it's a fun mechanic and offers a smart way to do risk-reward, since the shield can also be used to cheat your way through some difficult curtains if you haven't worn it down trying to net extra gems for your scoreboard. Also the music is good! Buy this game. ESCHATOS may very well be the best shmup made in the past five years. Despite a small library, Qute is already a powerhouse in the genre and manages to stand next to some of the best (i.e. Cave). Having played the 360 version, Degica did this release right and things feel as smooth as ever. Gameplay is still amazing, controls are tight, and the soundtrack really puts it over the top. With this release, ESCHATOS easily becomes the best shmup on Steam and deserves your time.. When I first saw screenshots of Eschatos when looking for 360 SHMUPs to import, I thought it looked... well, like one of those shoddy, low-budget indie shooters that don't really get how shooters work, and that initially put me off buying it. Which is a shame, because after I DID end up getting a copy (thanks, in particular, to SerFlash's recommendation), it quickly became one of my top three games on the 360.First things first, I don't see any issues with the port. Lower end laptops will need to drop the settings back and might get some framerate hiccups occasionally, but nothing that would make it unplayable. Keys currently aren't fully remappable, but Degica seems to have a good track record with addressing player concerns.Beyond that, I just want to run through some of the things that make Eschatos stand out to me.- The game is forgiving. It's not an easy game, but extra lives are fairly plentiful. You never really feel like you need to restart after losing a life, or that you end up in an unrecoverable situation. There's no getting sent back to checkpoints or getting reduced to an unusable power level.- The scoring mechanics are straightforward. Essentially, you increase a multiplier for killing entire enemy waves, and your multiplier drops when enemies escape the screen. There are some other considerations, especially in Advanced mode, but the multiplier's most of it. There's no barrier for entry to playing for score.- This isn't the kind of game where you can just memorize the levels and get through it. You need to learn how the enemy patterns work and react to what you do, especially if you want to keep your multiplier going. - Enemies all feel unique. Even the popcorn enemies. The scoring mechanics emphasize not letting any enemies escape alive, enemies are built around being inconvenient to kill, and they achieve this in a variety of ways.- You have three attack types -- a wide shot, a frontal shot, and a shield -- available at all time. They're all have distinct purposes and they're all useful.- Bombs are used as soon as you pick them up -- there's no bomb stock.- The game is as much about managing your shield as it is about dodging bullets. - The game likes throwing weird camera angles at you and it actually works. Weird camera angels in SHMUPs do not usually work.- Time Attack mode isn't a time-limited caravan mode like you usually see in SHMUPs, but instead is more like Outrun. You get the whole game here, and you have a limited amount of time to finish it. Clearing areas\/beating bosses\/picking up 1-ups gets you more time. Getting shot makes you lose time. - The way the music is used is noteworthy. The soundtrack itself is excellent, yes, but in game, it's almost like the enemy waves are choreographed to the music? I don't know if it was intentional, but it's cool.- A goodly amount of unlockables. Oh, and definitely go for the bundle with Judgement Silver Sword and Cardinal Sins -- they're both wonderful titles. Nostalgic shmup action with a very clear visual presentation and gameplay that doesn't focus too much on contemporary bullet hell mechanics. Also the soundtrack is an outstanding tribute to opl fm synths and warrants the extra bucks for the OST dlc. The port has slight hick ups though, even if my system exceeds the optimal system requirements. No deal breaker for me, but I hope it will be taken care of in the future.. Excellent shmup,this game is considered a classic of the genre for good reasons.. If you care about these type of games in even the slightest, this is a must purchase.In what seems to be a common trend among people who are first exposed to this game, I was initially ready to dismiss it however many years ago before it initially arrived on Xbox 360, based on the seemingly underwhelming visuals and rudimentary looking gameplay. Then, I played it, and it demonstrated how wrong I was about it.I now consider it one of the best shmups to have come out in the modern era, and my favorite of that wave of 360 releases aside from G.Rev's Strania. Yes, it's a relevantly simple game on paper, unadorned by any of the complicated scoring trappings of your average CAVE shmup and it's contemporaries, or the elaborate weapon systems of more \u201ctraditional\u201d shmups, but the beauty of this game lies in the execution. I like to think of it as a modern day Zanac (which is one of my favorite games of all time), where underneath the mediocre aesthetics and muted presentation, lies a game full of depth and complexity. A shmup that was crafted with such quality, it became one of the standout examples of excellence in the genre.On top of that, much has already been said about the high quality of the soundtrack. Youskue Yasui, usually does good work, and I think this is still his hottest soundtrack to date. \u201cSurvive\u201d in particular has been a regular jam of mine since it was first released. Get this game.
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ESCHATOS Download No Survey No Password
Updated: Mar 30, 2020
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